The Elder Scrolls: Legends je Free 2 Play CCG na kojemu radi Dire Wolf Digital, a izdaje ga Bethesda Softworks. Osim teasera, nema puno detalja, ali očekujemo da će mo ovu igru zaigrati ove jeseni na iOS-u i PC-u.
Planira se brzi launch na prepad.
https://www.youtube.com/watch?v=X7VQa-sOlz4
"I have a specific idea in mind for this," Hines said, "which is — I want it to be something where as soon as we start talking about specifics, there's an immediacy there of when people are getting in and playing it. We could start talking about it today, we could have started talking about it at E3, but I'd much rather let the game — because it's a free-to-play game — to let it get to the point where we're talking about specifics, and then people are getting in right now.
Though there are similarities between all CCGs, it would be oversimplifying to say their mechanics are all the same. The genre is "a big spectrum," Hines said. Though Bethesda's not ready to share where The Elder Scrolls: Legends will fit on that spectrum, Hines explained that players of other games on that spectrum will feel right at home.
"What I will say is that it will feel familiar enough if you've ever played any , but I also think we're doing some things that — they're not revolutionary, per se, but they're interesting new takes and twists on something that feels familiar," Hines said.
""What I will say is that it will feel familiar enough if you've ever played any ...""
"You don't have to make something that's earth-shatteringly different for it to be really cool and fun — it just has to do the things it tries to do well, and blend those things in a way that feels natural," Hines added.
The Elder Scrolls: Legends has been in the works for a while — well before Hearthstone entered beta in late 2013. The digital card game space has grown as a result of Blizzard's entry into the genre, and Bethesda isn't ignoring the stiff competition Hearthstone is going to bring to the table.
"Let's be honest: Any time Blizzard enters a space, you can expect that they're moving the bar for everybody else," Hines said. "They don't wade into MMOs, and everyone else goes, 'Oh, yeah, Blizzard's here, whatever.' Or real-time strategy, or MOBA, or whatever they do. If they're gonna do it, they're going to have some amount of impact. The Hearthstone stuff they've done has clearly had a huge, huge impact. They have really brought a lot of people into it who had no interest in strategy card games at all."
"Before Hearthstone, I'm not sure I would get that person anyway," Hines said. "And, again, part of the intent is, if I'm just doing a clone of something else, if I don't have any distinguishing characteristics or features, I don't know why you would switch either.
"Part of that is on us anyway, to say, why would someone play this that's playing Hearthstone already, or Magic, or Hex, or — there's a lot of card games out there, and you want people from any of those to play," Hines said. "If you don't have a compelling reason for them to want to leave or move over, then you probably have a problem with your product in the first place."