Naglasak na ovo:
Tako da bih bio pažljiv s očekivanjima glede igrine veličine.
https://kotaku.com/dont-expect-the-outer-worlds-to-be-as-gigantic-as-fallo-1831074160
The Outer Worlds, which has been in development since late 2016, is published by Private Division, a label of Take-Two Interactive (parent company of 2K and Rockstar) designed to make “AA” games. They’re not indie, but they’re not big-budget “AAA” RPGs like The Witcher 3 or Fallout New Vegas, either. So don’t expect The Outer Worlds to be quite as vast, with a massive open world in which you can get lost for hundreds of hours. This will be a very different experience.
There are two planets in the game, Obsidian says, although they’re not open worlds—they’re compartmentalized.“While we aren’t discussing the exact amount of areas, a good bit of context for the approach is to think of what we did in Star Wars: Knights of the Old Republic II, with potentially more ground to cover and explore in each area,” Dowling said in an e-mail.