Ima dosta previewova. I svi su pozitivni. Navest ću samo neke :
http://www.eurogamer.net/articles/2017-01-30-can-horizon-zero-dawn-really-be-a-aaa-game-without-cynicism
During my hands-on session, I played the first three main missions of the campaign, with a few side quests thrown in, before skipping ahead in the story (apparently to avoid spoilers) and being let loose on the open world to explore some of the Nora homelands. It's never an ideal way to get a feel for the rhythm of an open-world RPG, but it was just enough to get an idea of the story that Guerilla is trying to tell with Aloy - a story that is surprisingly compelling, despite the fact that many fans feel they've already got the main narrative beats pegged a mile off.
It's difficult to get a sense of how deep the various systems go - and, in the end, the execution of these is what a game like this lives or dies on. Early impressions are encouraging, however. There's something innately satisfying about trawling the wilderness, tools in hand, and surviving, and then thriving. There's nothing hugely new here; fragments of games like Mass Effect, the rebooted Tomb Raider, Assassin's Creed, The Witcher 3 and Far Cry Primal spring to mind. But Horizon does seem to deliver them in a voice that is uniquely its own. Plus, robot dinosaurs are just cool, aren't they?
http://www.polygon.com/2017/1/30/14435128/horizon-zero-dawn-hands-on-ps4-pre-review-preview
And Guerrilla seems to have nailed the type of gameplay that will draw in fans of Far Cry, The Witcher, The Elder Scrolls and Watch Dogs on its first stab at the genre.
http://press-start.com.au/previews/2017/01/31/horizon-zero-dawn-preview-best-ps4/
Čini se da ćemo imati i dungeone ala Zelda sa zagonetkama.
These are essentially dungeons placed through the world of Horizon. They obviously serve a great purpose in the overall story and were easily the most intriguing and exciting part of the game. It’s not clear how many are placed within the world, but they were incredibly challenging. A mix of puzzle solving, intense platforming and incredibly challenging battles with robots, these areas are unforgiving. They were also incredibly intriguing visually. Think of them as lairs that look like they have a robotic life of their own.
http://press-start.com.au/features/2017/01/31/7-reasons-excited-horizon-zero-dawn/
Similar to my concern about the robots, I was beginning to worry that the environments in Horizon: Zero Dawn would be quite repetitive, but boy was I wrong. Just in the small sections of the map I was able to make my way around, there easily 9-10 completely different environment types that I came across. I’ve never seen a game with so many vibrant colours making up such stunning environments. The game also features a dynamic day/night and weather cycle and the developers have made great use of it. There’s also these newly revealed portions of the game called Cauldrons, which are essentially completely robotic lairs and look nothing like any other section of the game.
https://www.youtube.com/watch?v=Ur89A8fSCGA
https://www.youtube.com/watch?v=iaqs8GY1_vQ
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