We are very excited to give you an early glimpse of ABZÛ, Giant Squid’s first project. http://abzugame.com. ABZÛ will take players on an epic adventure into the depths of the ocean, where they will encounter majestic creatures and discover long lost secrets. The game draws inspiration from a deep, innate story that we all carry in our collective subconscious, a universal origin myth that resonates across cultures. As such, the name ABZÛ references a concept from the oldest Mesopotamian mythology: it is the combination of two ancient words Ab, meaning ocean, and Zû, meaning to know. Essentially, ABZÛ is the ocean of wisdom.

Journey composer Austin Wintory is also working on Abzu’s soundtrack.

Abzu will be released on PS4 and PC.


Screens:







Trailer(s):

http://youtu.be/403DsARZqoo


Link(s):

http://www.ign.com/articles/2014/06/10/e3-2014-505-games-announces-abzu

http://www.dualshockers.com/2014/06/09/giant-squids-abzu-features-a-gorgeous-underwater-experience/

http://www.abzugame.com/









Each environment has different puzzles to try to solve
● "Drones can be revived in order to mine mineral pools."
● The game contains tens of thousands of fish types from different eras.
● Thousands of fish can be on screen at one time.
● There are different eras of fish. Prehistoric Fish?
● Every fish exists within the food chain, and the player can manipulate it.
● You can press a button to swim with schools of fish, or catch a ride on various sea creatures (like the sea turtle pictured).


http://www.gameinformer.com/b/features/archive/2015/06/09/exploring-the-depths-of-abzu.aspx

Ovo jedva cekam,ako bu priblizno genijalno ko Journey ja sretan :)

Dosta podsjeća na Journey a opet drugačije i svježe.

7 dana kasnije

https://youtu.be/V5x-XKyyZNU

Prekasno...

predobro,nema huda,nema nicega,samo istrazivanje  i uzivanje,jedva cekam.

6 dana kasnije
8 mjeseci kasnije








    When I first played Abzû almost a year ago, I was introduced to its concept and acclimated to moving underwater in the general ecosystem that developer Giant Squid had created. Our recent hands-on with the latest build of the game, however, is just as intriguing of an introduction to its aquatic world. The studio has subtly refined parts of the experience to make it more inviting while also deepening the mysteries at its heart.

    The first thing that strikes me is how natural it feels to move through the water and among the sea life. I hadn't played the game since E3, but it's easy to simply pick up the controller and swim around. I can now send out a sonar chirp when near fish to attract them and charge up my ability to boost forward while swimming, the capacity for which increases as the game progresses. "We added those mechanics to make players more excited to explore, because that's really the goal," says creator Matt Nava.

    The new boost alone isn't what makes me want to explore. The movements of the animals themselves silently beckon. Grabbing on to them and hitching a ride is a simple mechanic that brings a rush of empathy. Their presence is amplified by a little extra visual sheen since I last played the game. Even when tens of thousands of fish converge into a whirling bait ball being torn apart by darting predators, Abzû looks amazing. The bait ball – whereby schools of smaller prey fish instinctively swarm together in a swirling ball to visually confuse predators and provide safety in numbers – is a phenomenon that speaks to the splendor and vibrancy of the world. I can swim within the bait ball but it also moves according to its own rhythm. I'm curious if any gameplay is attached to the ball, but for the moment it's simply an example of the dynamism of the environment.

    Despite the vastness of the sea, Abzû is not an open-world game. Instead, it aims to encourage exploration and convey the enormity of the ocean but avoid players getting lost or the need to backtrack. "We want the player to explore a specific area and feel free to do that," Nava says. "Once they finish that area and go on to the next one, then they don't have to think about it anymore. They can keep going forward." The area I just left contained other currents to different locations, but in the end, the developer wants players to experience a linear story.






    Even in these early sections of the game, my curiosity about larger events is piqued. I start off floating seemingly lifeless in calm waters, the sky a vista above. It's a different perspective to what I imagine will be a majority of my time spent underwater. Upon diving below it's not long before I encounter architectural remnants of some previous civilization. More than just sunken structures reclaimed by the water, these are arches and columns integrated directly into the coral and sea bed. I even come across carved busts of sharks. Were these meant to be worshiped? I can interact with them, but Nava doesn't reveal their function. In another area I use the drones to clear away sand from a wall of hieroglyphics. Unfortunately, I can't decipher the meaning of the scene.

    Perhaps the most intriguing part of my experience with the game, however, is not my questions about who built the structures, but rather my interactions with the sea creatures. Later in the demo I come across a blue whale slowly making its way down into the depths, singing a lonely song. I'm immediately drawn to the impressive mammal, and as I grab onto it we plunge into the alien surroundings.

    Later, I'm near the bottom of the ocean, which is an inhospitable environment and home to very specialized species evolved to survive the pressure, temperatures, and thermal vents. The entire level is cast in a murky reddish hue; the frolicking near the placid surface is now a distant world. Down here, Abzû's adventure is just beginning. "There's a lot of secrets we're hiding down there," Nava says. "A lot of things that are going to surprise in the second and third acts."


http://www.gameinformer.com/games/abzu/b/playstation4/archive/2016/03/05/exploring-the-mysteries-of-the-deep.aspx?utm_content=buffer9742c&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

prekrasno,jedva cekam.

3 mjeseci kasnije

https://youtu.be/qopIFtn0vBo

jednostavno prekrasno!

The underwater adventure game from Giant Squid gets new screenshots and has finally a release date. Players will be able to explore the depths of the sea on PlayStation 4 and PC on August 2.







Jedva čekam!

mjesec kasnije

Danas napravil preorder i za 9 dana pocinje bajka :)

13 dana kasnije

Zavrsil igru za nekih 4-5 sati i ocaran sam, ovakvu igru nisam nikad igral, emocije peru cijelo vrijeme, art jedan od naboljih ikad, svaka scena je bajkovita i prekrasna, a soundtrack koji je cudesan jos vise doprinosi tom cijelom ugodjaju.
Gameplay je jednostavan, kontrole savrsene i sve se lagano igra, a pri tome i maksimalno uziva.
Istinsko remek djelo koje jos jednom dokazuje da igre mogu biti umjetnicka djela, imam hrpu screenova, ali nema te slike koja moze docarat posebnost ove igre zato igrajte i uzivajte, rijetke su ovakve igre.

7 dana kasnije

ja poceo danas , hvala clanu renda, omogucio mi igru te plus jos neke naslove :) igra je cudo, svaki trenutak je poseban za mene, bas razne emocije budi u tebi, stvarno emek djelo nulte bastine kategorije :)

5 dana kasnije

Nemrem vjerovat da ovo niko ne igra, ba steta da tak nezapazeno prodje.

Igrat cu ja, ali valja plaću dobiti prvo. Ovo i Bound treba popratiti.

Poslano s mobilnog telefona S7

3 godine kasnije
godina kasnije

Odigrao sinoć u dahu. Prvo sam počeo u VR-u, no skužio da to nije pravi VR naslov nego jednostavno vidiš veliki ekran unutar VR-a. Igrao sam tako do negdje polovice kad sam odustao radi blagog motion sickness-a. Journey će mi zauvijek ostati kao prva i najdraža igra ovog tipa, no i ovo mi je bilo jedno predivno gaming iskustvo.